Why "NFT Achievements" are the killer feature of Web3?

share
Why "NFT Achievements" are the killer feature of Web3?

This article is authorized to be reprinted from ChessMaster2077, titled "Web3 Fantasia 1: Why NFT Achievements are the Killer Feature of Web3?" Original article here.

Hi, everyone, I'm Chess, the founder of ShowMe. ShowMe is the first NFT subscription social network that introduces the PONA concept. ShowMe aims to provide creators with complete and open Web 3.0 product support through subscription + PONA, and return data to users so that they can continuously capture the compound value generated by their data.

Because I love researching achievement systems and the emergence of ShowMe and many excellent achievement-based products or protocols has motivated me to update this article.

Advertisement - Please scroll down for the rest of the content

2. Retrospection: What are the achievements of Web 2.0?

In Web 2.0, outstanding achievements feature games or applications such as World of Warcraft, Steam, Twitch. Some familiar platforms in China include Douban, WeChat Reading, Zhihu, Weibo, etc. It seems that in the Chinese internet industry, professionals prefer to stimulate users through gamified methods like points and badges. Below are some examples of games and applications.

Applications of Web 2.0 Achievements

2.1 World of Warcraft

World of Warcraft is a large-scale multiplayer online role-playing game, commonly known as MMORPG, where players can choose various characters to embark on adventures in the world of Warcraft. In 2008, the Wrath of the Lich King version introduced "personal achievements," and later versions