Zuckerberg's Metaverse | Live-streamed vision of the metaverse, encompassing work, gaming, and education

share
Zuckerberg

Facebook founder Mark Zuckerberg announced the company's rebranding to Meta and its move towards the metaverse. He explained his vision of the metaverse and related products and services to people through a live video.

The Definition of Metaverse

No longer just text, images, videos of the past, but a platform and media that immerses people more realistically, allowing them to be part of it rather than just observing from the sidelines. It is a true network that encompasses all activities in the current internet, including socializing, gaming, working, etc., to enhance these experiences.

Basic Concepts:

  • Presence
  • Virtual Avatar
  • Home Space
  • Teleportation
  • Interoperability
  • Privacy and Security
  • Virtual Items
  • Natural Interfaces

Mark Zuckerberg believes that in the next five to ten years, many people will live in a virtual world.

Social Experience, Virtual Identity

Through head-mounted devices, homes are reconstructed in virtual reality:

Friends can play cards in self-created spaces with their own virtual avatars (Avatar) and experience real-time expressions and reactions with others. They can also use Messenger in the virtual world:

In the video, it also demonstrates the ability to convert AR works to VR spaces during video calls and instantly tip the creators.

Zuckerberg also emphasizes the freedom of these virtual avatars and their cross-application capabilities.

Interoperability, Emphasis on Ownership

In Meta's blueprint, anyone can freely create various spaces with interoperability, open standards that allow people to move between different spaces.

Zuckerberg mentioned that the metaverse not only allows people's avatars to move across applications but also ensures that the virtual world is not confined within a single platform; you will actually own it.

He believes that achieving these tasks involves not only technical work like cryptocurrencies, NFTs but also requires regular settings and new forms of governance. He believes that privacy and security must be well established in the metaverse from the beginning.

Software Products: Horizon, Messenger VR

  • Horizon Home, Horizon World, and Horizon Workrooms are software used to create virtual spaces for home, social, and meeting scenes.
  • Messenger VR: Messenger in virtual reality

NFT Application Scenarios

Using a concert as an example, Zuckerberg explains how someone unable to attend a physical concert can experience the event in the metaverse, purchase digital After Party passes during the event, buy NFTs and virtual goods at the virtual After Party, and bring these digital items back to their digital homes.

For Creators: Spark AR, Digital Object Market

Zuckerberg's Spark AR already provides tools for creators to create virtual objects that can simulate physical changes and sensations. Next year, AR will be linked to physical locations to enhance the experience, similar to the concept of catching Pokémon in different locations.

Additionally, there will be Horizon Marketplace, similar to OpenSea in the NFT world, allowing people to buy and sell metaverse content, expanding business opportunities.

New Gaming Experience

Zuckerberg stated that gaming is one of the most easily understood experiences in the metaverse. He also demonstrated players engaging in cross-border gaming simulations through AR, offering a completely different gaming experience. Facebook's current VR glasses have collaborated with various game companies to release several popular VR games.

There is also Zuckerberg's favorite windsurfing VR:

Virtual Reality Work, Learning

Zuckerberg also addresses the need for remote work due to the pandemic in the video. You can work from home using virtual reality and achieve better work and meeting results through various virtual scenes and objects.

Furthermore, using virtual reality for educational learning, such as stargazing, historical scenes, natural environments, provides a more realistic and interactive experience.

Consideration for Everyone

Due to Facebook's recent commercial activities and privacy violations that have drawn global community and government attention, Zuckerberg emphasizes considering everyone, upholding human rights and civil liberties under technological advancements, and announcing investments that contribute to this goal.

The latter part of the video discusses the technical details and prospects of the VR device Quest 2, revealing Facebook's ambition for the metaverse after rebranding the company as Meta. However, many decentralized community ideologies and VR players are concerned about whether Facebook's massive business interests will undermine the freedom and independence of the metaverse world.